What Type of Magic User Are You?
Thunder and quake and hurricane and hellfire. Cloak and fang and dream and sight. The world of magic is rich and diverse, full of magic users of many specialties and backgrounds. Find out which one you most closely align with!
You're a Fire Elemental! Fire Elementals are wielders of flame and heat, capable of acts as simple as warming a cup of coffee or as grand as channeling the force of an inferno. Fire Elementals are often considered to be proactive, short-tempered, energetic, action-oriented, and passionate.
That said, no type of magic users are a monolith, and it’s important to remember the line between commonly shared characteristics and unhelpful stereotyping. Not every Fire Elemental is short tempered, not every Water Elemental is soothing, not every Telepath is nosy, not every Healer is kind.
Fire Elementals who want to use their powers in their profession can find success in a very broad number of fields, from industry to activism to the Department's weather mitigation and environmental conservation teams.
The first ever Fire Elementals were granted their powers through the Sovereign of Fire, Tal’Ris, experimenting on humanity in the lead up to the Cacophony. Tal’Ris, S’Thenhin, Kir’Sha, and P’Taxeck (of Fire, Air, Water, and Earth, respectively) were all in a union together and they committed their human experimentation as one as well, resulting in broadly equal numbers of each of the four types of Elementals, a balance that has more or less remained in place over the millennia.
Examples of Fire Elementals discussed in the canon so far include Damien and his mother, Sofia.
You're a Water Elemental! Water Elementals are wielders of wave and moisture, capable of acts as simple as filling a glass or as grand as channeling the force of a tsunami. Water Elementals are often considered to be adaptive, enveloping, fluid, emotion-oriented, and soothing.
That said, no type of magic users are a monolith, and it’s important to remember the line between commonly shared characteristics and unhelpful stereotyping. Not every Fire Elemental is short tempered, not every Water Elemental is soothing, not every Telepath is nosy, not every Healer is kind.
Water Elementals who want to use their powers in their profession can find success in a very broad number of fields, from engineering to counseling to the Department's weather mitigation and environmental conservation teams.
The first ever Water Elementals were granted their powers through the Sovereign of Water, Kir’Sha, experimenting on humanity in the lead up to the Cacophony. Tal’Ris, S’Thenhin, Kir’Sha, and P’Taxeck (of Fire, Air, Water, and Earth, respectively) were all in a union together and they committed their human experimentation as one as well, resulting in broadly equal numbers of each of the four types of Elementals, a balance that has more or less remained in place over the millennia.
Examples of Water Elementals discussed in the canon so far include “Dear” and Kody.
You're an Earth Elemental! Earth Elementals are wielders of quake and soil, capable of acts as simple as forming a pebble or as grand as channeling the force of an earthquake. Earth Elementals are often considered to be passive, stubborn, enduring, sensation-oriented, and calming.
That said, no type of magic users are a monolith, and it’s important to remember the line between commonly shared characteristics and unhelpful stereotyping. Not every Fire Elemental is short tempered, not every Water Elemental is soothing, not every Telepath is nosy, not every Healer is kind.
Earth Elementals who want to use their powers in their profession can find success in a very broad number of fields, from physicality to teaching to the Department's weather mitigation and environmental conservation teams.
The first ever Earth Elementals were granted their powers through the Sovereign of Earth, P’Taxeck, experimenting on humanity in the lead up to the Cacophony. Tal’Ris, S’Thenhin, Kir’Sha, and P’Taxeck (of Fire, Air, Water, and Earth, respectively) were all in a union together and they committed their human experimentation as one as well, resulting in broadly equal numbers of each of the four types of Elementals, a balance that has more or less remained in place over the millennia.
Examples of Earth Elementals discussed in the canon so far include Huxley and his mothers.
You're an Air Elemental! Air Elementals are wielders of gale and wind, capable of acts as simple as blowing out a candle or as grand as channeling the force of a jet stream. Air Elementals are often considered to be reactive, scattered, dynamic, thought-oriented, and invigorating.
That said, no type of magic users are a monolith, and it’s important to remember the line between commonly shared characteristics and unhelpful stereotyping. Not every Fire Elemental is short tempered, not every Water Elemental is soothing, not every Telepath is nosy, not every Healer is kind.
Air Elementals who want to use their powers in their profession can find success in a very broad number of fields, from exploration to guidance to the Department's weather mitigation and environmental conservation teams.
The first ever Air Elementals were granted their powers through the Sovereign of Air, S’Thenhin, experimenting on humanity in the lead up to the Cacophony. Tal’Ris, S’Thenhin, Kir’Sha, and P’Taxeck (of Fire, Air, Water, and Earth, respectively) were all in a union together and they committed their human experimentation as one as well, resulting in broadly equal numbers of each of the four types of Elementals, a balance that has more or less remained in place over the millennia.
An example of an Air Elemental discussed in the canon so far is Lasko.
You're a Fire Contra-Elemental! Fire Contra-Elementals are a subset of Fire Elementals who excel at inverting their fire abilities to instead wield ice and cold. Though they can still control flame and heat, they find it much easier to absorb warmth rather than create it. They are capable of acts as simple as cooling down a hot plate or as grand as channeling the force of a snowstorm. Fire Contra-Elementals are often considered to be preemptive, distant, bracing, sensation-oriented, and motivating.
That said, no type of magic users are a monolith, and it’s important to remember the line between commonly shared characteristics and unhelpful stereotyping. Not every Fire Elemental is short tempered, not every Water Elemental is soothing, not every Telepath is nosy, not every Healer is kind.
Fire Contra-Elementals who want to use their powers in their profession can find success in a broad number of fields, from industry to mentorship to the Department's weather mitigation and environmental conservation teams.
The first ever Fire Elementals (including Contras) were granted their powers through the Sovereign of Fire, Tal’Ris, experimenting on humanity in the lead up to the Cacophony. Tal’Ris, S’Thenhin, Kir’Sha, and P’Taxeck (of Fire, Air, Water, and Earth, respectively) were all in a union together and they committed their human experimentation as one as well, resulting in broadly equal numbers of each of the four types of Elementals, a balance that has more or less remained in place over the millennia.
An example of a Fire Contra-Elemental discussed in the canon so far is Xavier.
You're a Water Contra-Elemental! Water Contra-Elementals are a subset of Water Elementals who excel at inverting their water abilities to instead wield absorption and desiccation. Though they can still control waves and humidity, they find it much easier to absorb moisture rather than create it. They are capable of acts as simple as drying out a sponge or as grand as consuming the full force of a rainstorm. Water Contra-Elementals are often considered to be adaptive, inaccessible, enterprising, thought-oriented, and strong willed.
That said, no type of magic users are a monolith, and it’s important to remember the line between commonly shared characteristics and unhelpful stereotyping. Not every Fire Elemental is short tempered, not every Water Elemental is soothing, not every Telepath is nosy, not every Healer is kind.
Water Contra-Elementals who want to use their powers in their profession can find success in a broad number of fields, from engineering to advocacy to the Department's weather mitigation and environmental conservation teams.
The first ever Water Elementals (including Contras) were granted their powers through the Sovereign of Water, Kir’Sha, experimenting on humanity in the lead up to the Cacophony. Tal’Ris, S’Thenhin, Kir’Sha, and P’Taxeck (of Fire, Air, Water, and Earth, respectively) were all in a union together and they committed their human experimentation as one as well, resulting in broadly equal numbers of each of the four types of Elementals, a balance that has more or less remained in place over the millennia.
There haven’t been any examples of a Water Contra-Elemental in the canon yet, but maybe soon!
You're an Earth Contra-Elemental! Earth Contra-Elementals are a subset of Earth Elementals who excel at distilling their earth abilities to instead wield metal and lithification. Though they can still control quake and soil, they find it much easier to refine and condense rather than work with raw earth. They are capable of acts as simple as extracting a drop of mercury from soil or as grand as rending apart a skyscraper. Earth Contra-Elementals are often considered to be impassive, unfeeling, industrious, action-oriented, and innovative.
That said, no type of magic users are a monolith, and it’s important to remember the line between commonly shared characteristics and unhelpful stereotyping. Not every Fire Elemental is short tempered, not every Water Elemental is soothing, not every Telepath is nosy, not every Healer is kind.
Earth Contra-Elementals who want to use their powers in their profession can find success in a broad number of fields, from industry to research to the Department's weather mitigation and environmental conservation teams.
The first ever Earth Elementals (including Contras) were granted their powers through the Sovereign of Earth, P’Taxeck, experimenting on humanity in the lead up to the Cacophony. Tal’Ris, S’Thenhin, Kir’Sha, and P’Taxeck (of Fire, Air, Water, and Earth, respectively) were all in a union together and they committed their human experimentation as one as well, resulting in broadly equal numbers of each of the four types of Elementals, a balance that has more or less remained in place over the millennia.
There haven’t been any examples of an Earth Contra-Elemental in the canon yet, but maybe soon!
You're an Air Contra-Elemental! Air Contra-Elementals are a subset of Air Elementals who excel at distilling their air abilities to instead wield vacuum and pressure. Though they can still control gale and wind, they find it much easier to absorb and amplify rather than create. They are capable of acts as simple as removing the bubbles from a cup of resin or as grand as explosively decompressing an entire building. Air Contra-Elementals are often considered to be responsive, fickle, enterprising, emotion-oriented, and forceful.
That said, no type of magic users are a monolith, and it’s important to remember the line between commonly shared characteristics and unhelpful stereotyping. Not every Fire Elemental is short tempered, not every Water Elemental is soothing, not every Telepath is nosy, not every Healer is kind.
Air Contra-Elementals who want to use their powers in their profession can find success in a broad number of fields, from engineering to research to the Department's weather mitigation and environmental conservation teams.
The first ever Air Elementals (including Contras) were granted their powers through the Sovereign of Air, S’Thenhin, experimenting on humanity in the lead up to the Cacophony. Tal’Ris, S’Thenhin, Kir’Sha, and P’Taxeck (of Fire, Air, Water, and Earth, respectively) were all in a union together and they committed their human experimentation as one as well, resulting in broadly equal numbers of each of the four types of Elementals, a balance that has more or less remained in place over the millennia.
There haven’t been any examples of an Air Contra-Elemental in the canon yet, but maybe soon!
You're an Electro Energetic! Electro Energetics are wielders of electricity, capable of acts as simple as charging a phone or as grand as channeling the force of a thunderstorm. Electro Energetics are often considered to be proactive, volatile, energetic, action-oriented, and inspiring.
That said, no type of magic users are a monolith, and it’s important to remember the line between commonly shared characteristics and unhelpful stereotyping. Not every Fire Elemental is short tempered, not every Water Elemental is soothing, not every Telepath is nosy, not every Healer is kind.
Electro Energetics who want to use their powers in their profession can find success in a very broad number of fields, from industry to research to the Department's weather mitigation and infrastructure development teams.
The first ever Electro Energetics were granted their powers through the Sovereign of Electricity, Z'Tinqin, experimenting on humanity in the lead up to the Cacophony. The Energetic Sovereigns were some of the most reserved in their human experimentation, resulting in a much smaller amount of Energetics compared to their close cohorts, the Elementals, a ratio that has more or less remained in place over the millennia.
An example of an Electro Energetic discussed in the canon so far is “Lovely” (prior to their Turning).
You're a Magneto Energetic! Magneto Energetics are wielders of magnetism, capable of acts as simple as magnetizing the head of a screwdriver or as grand as drawing an entire highway worth of cars into a single point. Magneto Energetics are often considered to be adaptive, overwhelming, emotive, sensation-oriented, and charismatic.
That said, no type of magic users are a monolith, and it’s important to remember the line between commonly shared characteristics and unhelpful stereotyping. Not every Fire Elemental is short tempered, not every Water Elemental is soothing, not every Telepath is nosy, not every Healer is kind.
Magneto Energetics who want to use their powers in their profession can find success in a broad number of fields, from engineering to navigation to the Department's infrastructure development teams.
The first ever Magneto Energetics were granted their powers through the Magneto Sovereign, Use'Dia, experimenting on humanity in the lead up to the Cacophony. The Energetic Sovereigns were some of the most reserved in their human experimentation, resulting in a much smaller amount of Energetics compared to their close cohorts, the Elementals, a ratio that has more or less remained in place over the millennia.
An example of a Magneto Energetic discussed in the canon so far is Eric.
You're a Graviton Energetic! Graviton Energetics are wielders of gravity, capable of acts as simple as levitating a pencil or as grand as crushing local matter into a micro black hole. Graviton Energetics are often considered to be impassive, inaccessible, resilient, thought-oriented, and reliable.
That said, no type of magic users are a monolith, and it’s important to remember the line between commonly shared characteristics and unhelpful stereotyping. Not every Fire Elemental is short tempered, not every Water Elemental is soothing, not every Telepath is nosy, not every Healer is kind.
Graviton Energetics who want to use their powers in their profession can find success in a broad number of fields, from industry to astronomy to the Department's infrastructure development teams.
The first ever Graviton Energetics were granted their powers through the Gravitic Sovereign, D'Deridahn, experimenting on humanity in the lead up to the Cacophony. The Energetic Sovereigns were some of the most reserved in their human experimentation, resulting in a much smaller amount of Energetics compared to their close cohorts, the Elementals, a ratio that has more or less remained in place over the millennia. D’Deridahn in particular had a strong aversion to granting power onto others and a general distaste for humanity, so Graviton Energetics were and are exceedingly rare.
There haven’t been any examples of a Graviton Energetic in the canon yet, but maybe soon!
You're a Sonal Energetic! Sonal Energetics are wielders of sound, capable of acts as simple as quieting an alarm or as grand as causing resonance waves that crumble infrastructure to dust. Sonal Energetics are often considered to be responsive, reckless, exciting, emotion-oriented, and thoughtful.
That said, no type of magic users are a monolith, and it’s important to remember the line between commonly shared characteristics and unhelpful stereotyping. Not every Fire Elemental is short tempered, not every Water Elemental is soothing, not every Telepath is nosy, not every Healer is kind.
Sonal Energetics who want to use their powers in their profession can find success in a broad number of fields, from entertainment to research to the Department's infrastructure development teams.
The first ever Sonal Energetics were granted their powers through the Sonal Sovereign, A'Ahnen, experimenting on humanity in the lead up to the Cacophony. The Energetic Sovereigns were some of the most reserved in their human experimentation, resulting in a much smaller amount of Energetics compared to their close cohorts, the Elementals, a ratio that has more or less remained in place over the millennia.
An example of a Sonal Energetic discussed in the canon so far is Hudson.
You're a Shifter! There are many different kinds of Shifters, but each can only transform into a single alternate form. The most common form are Wolf Shifters. Shifters are unique amongst (non-Vampire) human magic users in that their magic is physically extrinsic, meaning that it is not just stored in their core, but throughout their entire body. This is what facilitates their ability to fully and easily change their shape. Shifters are a very broad group of specializations, but they are generally considered to be adaptive, erratic, fluid, emotion-oriented, and passionate.
That said, no type of magic users are a monolith, and it’s important to remember the line between commonly shared characteristics and unhelpful stereotyping. Not every Fire Elemental is short tempered, not every Water Elemental is soothing, not every Telepath is nosy, not every Healer is kind.
Shifters who want to use their powers in their profession can find success in a number of fields, from entertainment to therapy to the Department's interdisciplinary teams.
The first ever Shifters were granted their powers through the Sovereign of Transmutation, Oto'Enid, experimenting on humanity in the lead up to the Cacophony. One of the many things completely alien to the Sovereigns (and demons) upon arriving on Terra were non-human animals. Oto'Enid became fascinated with the idea of striking some kind of connection between their human experiments and animal counterparts, and learning from A'Xerahn's mistakes with Vampires, was able to imbue their human subjects with just the right amount of power to become physically extrinsinc and capable of fully Shifting without distorting them in the way that Vampirism had.
Examples of Shifters shown in the canon include David, Asher, Milo, “Darlin’”, and the other members of the various Packs.
You're a Vampire! Vampires are uniquely the only type of magic user that people become, rather than being born as, and it is the only way for an unempowered person to become a magic user. Vampires are biologically immortal, find sunlight intolerable, use blood as sustenance, can Trance, Turn others, invoke their progeny and are incapable of lying to their Makers. No one starts out as a Vampire, so they’re an inherently very broad group to categorize, but they are still generally considered to be reactive, inaccessible, resilient, sensation-oriented, and alluring.
That said, no type of magic users are a monolith, and it’s important to remember the line between commonly shared characteristics and unhelpful stereotyping. Not every Fire Elemental is short tempered, not every Water Elemental is soothing, not every Telepath is nosy, not every Healer is kind.
Vampires who want to use their powers in their profession might have to get creative to circumvent their limitations, but there are still many options from performance to real estate to the Department's vampiric affairs teams.
The first ever Vampires were granted their powers through a disastrous attempt at human experimentation by the Pleasure Sovereign, A’Xerahhn. In his efforts to make a new, more pliant form of Concubi, he pushed the human form beyond its capabilities and the runaway magic altered them into what was, in essence, a watered down, physical form of demonkind: consuming blood instead of emotion, biologically immortal, capable of low-level forms of memory manipulation through Trancing. E’Laetum’s attempts to cure them of this condition inadvertently resulted in the first Seers, and balking at the unexpected consequences of that failure, no further attempt was made to restore the Vampires to their prior forms, allowing them to proliferate to this day.
Examples of Vampires shown in the canon include Vincent, Sam, Alexis, Porter, and the other members of the various Houses.
You're a Stealth! Stealth are wielders of… well, stealth, capable of acts as simple as obscuring their auras from other’s awareness or as grand as phase cloaking: becoming invisible, immaterial, and wholly undetectable. Stealth are often considered to be preemptive, avoidant, dedicated, action-oriented, and creative.
That said, no type of magic users are a monolith, and it’s important to remember the line between commonly shared characteristics and unhelpful stereotyping. Not every Fire Elemental is short tempered, not every Water Elemental is soothing, not every Telepath is nosy, not every Healer is kind.
Stealth who want to use their powers in their profession can find success in a broad range of fields, from performance to espionage to the Department's investigation teams.
The first ever Stealth were granted their powers through the Sovereign of Stealth, Jad'Zia, experimenting on humanity in the lead up to the Cacophony. Jad’Zia was, perhaps expectedly, quite covert and reserved in her efforts to empower humans, which resulted in Stealth being one of the rarer magical specialties. Much to Jad'Zia's chagrin, her creations soon grew powerful enough in their abilities to hide from even her detection, and their espionage efforts during the Cacophony were essential to the alliance's eventual success.
An example of a Stealth appearing in canon is “Sweetheart”.
You're a Dreamwalker! Dreamwalkers are wielders of sleep and dreams, capable of acts as simple as helping someone achieve a lucid dream or as grand as trapping someone in a labyrinthian mental construction of their making that is indistinguishable from reality. Dreamwalkers are often considered to be adaptive, controlling, creative, emotion-oriented, and vast.
That said, no type of magic users are a monolith, and it’s important to remember the line between commonly shared characteristics and unhelpful stereotyping. Not every Fire Elemental is short tempered, not every Water Elemental is soothing, not every Telepath is nosy, not every Healer is kind.
Dreamwalkers who want to use their powers in their profession can find success in a broad range of fields, from concierge entertainment to counseling to the Department's defense dreaming teams.
The first ever Dreamwalkers were granted their powers through the Sovereign of Dreams, N'Dellex, experimenting on humanity in the lead up to the Cacophony. It was a particularly harrowing experience for those humans, as their minds were twisted violently and indiscriminately between the waking and dreaming worlds by N’Dellex’s indelicate touch, often leading to existential crises.
An example of a Dreamwalker appearing in canon is Elliott. Blake also masqueraded as a Dreamwalker for most of his adult life, despite actually being a Seer.
You're an Illusory! Illusory are wielders of illusion and deception, capable of acts as simple as running an immersive D&D visual or as grand as projecting a false image over an entire academy campus that is indistinguishable from reality. Illusory frequently work in lockstep with Warders to maintain defensive wards and illusions around areas that unempowered humans need to avoid or remain unaware of. Illusory are often considered to be responsive, deceptive, imaginative, thought-oriented, and cunning.
That said, no type of magic users are a monolith, and it’s important to remember the line between commonly shared characteristics and unhelpful stereotyping. Not every Fire Elemental is short tempered, not every Water Elemental is soothing, not every Telepath is nosy, not every Healer is kind.
Illusory who want to use their powers in their profession can find success in a broad range of fields, from performance to therapy to the Department's covert infrastructure teams.
The first ever Illusory were granted their powers through the Sovereign of Illusions, Fel'Ees, experimenting on humanity in the lead up to the Cacophony. True to her fickle nature, Fel’Ees grew bored of the humans she empowered almost immediately, leaving them with no guidance as their runaway powers uncontrollably formed illusions from their thoughts that even they couldn’t distinguish from reality, leading to many an existential crisis.
An example of an Illusory referred to in the canon is Saul, Lasko’s D&D DM. The “Seer Obscura” listener also masqueraded as an Illusory for most of their adult life.
You're a Psychokinetic! Psychokinetics are wielders of force and movement, capable of acts as simple as picking up a remote from across the room or as grand as projecting a force strong enough to level a building through thought alone. Psychokinetics are often considered to be reactive, self-serving, dynamic, action-oriented, and motivating.
That said, no type of magic users are a monolith, and it’s important to remember the line between commonly shared characteristics and unhelpful stereotyping. Not every Fire Elemental is short tempered, not every Water Elemental is soothing, not every Telepath is nosy, not every Healer is kind.
Psychokinetics who want to use their powers in their profession can find success in a broad range of fields, from engineering to entertainment to the Department's interdisciplinary teams.
The first ever Psychokinetics were granted their powers through the Sovereign of Psychokinesis, Wen'Alak, experimenting on humanity in the lead up to the Cacophony. By all accounts, Wen'Alak was one of the most involved Sovereigns, training those they empowered firsthand with something akin to care. Because of this, there was a concerted effort to sway Wen’Alak to the side of E’Laetum, Min’Ara, and the human/demon alliance as the Cacophony broke, but it was ultimately unsuccessful and Wen’Alak sided with the other Sovereigns in the conflict.
An example of a Psychokinetic referred to in the canon is Jennifer, the empowered person who found Lasko after he ran away from home and brought him to the Department for shelter.
You're a Seer! Seers are wielders of the Sight, capable of seeing the most likely future at any given point in time, calculated from all known variables at that given moment. Future events are not fixed or predestined, but Seers are functionally incredibly robust prediction engines, capable of accessing and processing an unimaginable amount of information to arrive at a likely chain of events. However, their Sight is limited to only those variables that exist on our plane of reality, so the expected future is in constant flux. Seers are often considered to be impassive, morose, insightful, thought-oriented, and clear.
That said, no type of magic users are a monolith, and it’s important to remember the line between commonly shared characteristics and unhelpful stereotyping. Not every Fire Elemental is short tempered, not every Water Elemental is soothing, not every Telepath is nosy, not every Healer is kind.
Seers who want to use their powers in their profession could find success in a very broad range of fields thanks to their precognitive abilities, though the patent awareness of their own impending mortality causes most to instead join the Sodality, a branch of the department populated exclusively with Seers who seek to predict and in some cases guide what they call the “Known Outcome”.
The first ever Seers were granted their powers inadvertently when the Sovereign of Empathy, E’Laetum, attempted to correct A’Xerahn’s experiments that had led to the creation of Vampires. He sought to restore them to their prior unempowered selves, but the effort took more of him than he planned to give, imbuing those few Vampires he worked on with a fragment of his Sovereignty. It made them incredibly magically powerful and incapable of being Turned into Vampires again, but E’Laetum was disturbed by the fact that it had taken an irretrievable part of himself to do so. He ceased any effort to cure Vampirism after those very few experiments, making Seers astronomically rare amongst magic users.
Examples of Seers that have appeared in canon are Morgan and the “Seer Obscura”. Blake is also a Seer, though he masqueraded as a Dreamwalker for most of his adult life.
You're a Freelancer! Freelancers are equally proficient at wielding all forms of magic, though they can never reach as refined a control of any one specialty as a member of that corresponding specialization would. They are the jack-of-all-trades of the magical world, capable of an incredible breadth of ability, and are by far the most common kind of empowered human. Though Freelancers are immensely varied, they are archetypically considered to be adaptive, scattered, flexible, action-oriented, and robust.
That said, no type of magic users are a monolith, and it’s important to remember the line between commonly shared characteristics and unhelpful stereotyping. Not every Fire Elemental is short tempered, not every Water Elemental is soothing, not every Telepath is nosy, not every Healer is kind.
Freelancers who want to use their powers in their profession could find success in almost any field. It all depends on their interests and tastes!
The first ever Freelancers were granted their powers as a last ditch effort by Rak’Xit to make amends for his misdeeds and to level the playing field of the war that was the Cacophony. Rak’Xit had been the Sovereign to discover Terra, and he felt responsible for the immense suffering the arrival of the Sovereigns brought to humanity. The human/demon/Min’Ara/E’Laetum alliance was losing the conflict, and Rak’Xit’s answer to that was to sacrifice all of his power in one explosive act of self-destruction that imbued swathes of humanity with his unfocused magical powers. These new magic users, the Freelancers, immediately became the most commonly occurring empowered humans, and their existence was enough to turn the tide of the war.
Examples of Freelancers that have appeared in canon are “Freelancer” and “Starlight”.
You're a Telepath! Telepaths are wielders of thought, capable of acts as simple as listening in on a person’s passing thought or as grand as deftly sifting through the minds of an entire building of people to find a single clue. Telepaths are often considered to be preemptive, intrusive, hardy, thought-oriented, and soothing.
That said, no type of magic users are a monolith, and it’s important to remember the line between commonly shared characteristics and unhelpful stereotyping. Not every Fire Elemental is short tempered, not every Water Elemental is soothing, not every Telepath is nosy, not every Healer is kind.
Telepaths who want to use their powers in their profession can find success in a broad range of fields, from business to counseling to the Department's investigatory teams.
The first ever Telepaths were granted their powers through the Sovereign of Telepathy, G’Girehk, experimenting on humanity in the lead up to the Cacophony. Those initial Telepaths had no idea how to control their powers, and the roar of every other person’s thoughts overlapping at once pushed many of them to the brink until G’Girehk (begrudgingly) took pity to teach them the control necessary to survive.
Examples of Telepaths referred to in the canon are “Cutie” and James.
You're a Warder! Warders are wielders of barriers and defense, capable of acts as simple as invisibly obstructing a door or as grand as containing and fully isolating the earth-shattering, reality warping outputs of the entire Elemental and Energetic Games. Warders frequently work in lockstep with Illusory to maintain defensive wards and illusions around areas that unempowered humans need to avoid or remain unaware of. Warders are often considered to be proactive, stubborn, enduring, sensation-oriented, and loyal.
That said, no type of magic users are a monolith, and it’s important to remember the line between commonly shared characteristics and unhelpful stereotyping. Not every Fire Elemental is short tempered, not every Water Elemental is soothing, not every Telepath is nosy, not every Healer is kind.
Warders who want to use their powers in their profession can find success in a broad range of fields, from engineering to security to the Department's investigatory teams.
The first ever Warders were granted their powers through the Sovereign of Warding, L'Rhenn, experimenting on humanity in the lead up to the Cacophony. Much to L'Rhenn’s later chagrin, Warders were essential to the alliance eventually winning the war, strong enough in unity to shield their fellow resistance members from even the might of a Sovereign in many cases.
There haven’t been any examples of a Warder in the canon yet, but maybe soon!
You're a Healer! Healers are unique among the other commonly discussed magic users in that it is a chosen field, rather than a specialization anyone is born into. Any type of magic user can be a Healer, and though many of them are Freelancers, they can come from any background. Even Shifters or Vampires can be potent Healers, despite their limitations with externalizing their magical abilities. Those who choose to become Healers are often considered to be responsive, authoritarian, intuitive, sensation-oriented, and empathetic.
That said, no type of magic users are a monolith, and it’s important to remember the line between commonly shared characteristics and unhelpful stereotyping. Not every Fire Elemental is short tempered, not every Water Elemental is soothing, not every Telepath is nosy, not every Healer is kind.
Healing is a profession in and of itself, but trained Healers can also find work in any of a number of fields, from industry to security to the Department's investigatory teams.
Healers have no directly corresponding Sovereign, and the invention of Healing as a field of magical study was a purely human development. Sovereigns (and even demons) have no analogue for physically restorative magic, and it is an interdisciplinary combination of many different magical specialties being used in concert with one another. That multi-faceted nature of the field is what makes Freelancers particularly common as Healers, given their diverse abilities.
An example of a Healer portrayed in canon is Sam, both professionally before his Turning and informally afterward. Milo’s mother, Marie, is also a skilled Healer, though not in a professional capacity.
You're a Latent! Latents are empowered individuals who, for reasons unknown, do not get access to their magical abilities at puberty, like all other magical users. Their powers simply don’t manifest. It is a phenomenon that is exceedingly rare and difficult to study, but evidence suggests that due to the intimate connection between magic and emotion, it is possible for a Latent’s magical powers to become “unstuck” as a result of an extreme emotional event, though this is inconsistent and exceedingly difficult to replicate from one Latent to another. Latents born into unempowered families generally go their whole lives without ever being aware of their own inherent magic, or of the magical world around them by virtue of the inaccessibility of their powers. Latents aren’t generally imagined to have unifying characteristics due to their incredibly unique circumstances, but those who are aware of their Latency and open about it are generally considered to be adaptive, bleak, enduring, thought-oriented, and resilient.
That said, no type of magic users are a monolith, and it’s important to remember the line between commonly shared characteristics and unhelpful stereotyping. Not every Fire Elemental is short tempered, not every Water Elemental is soothing, not every Telepath is nosy, not every Healer is kind.
Latents have no single corresponding Sovereign, though whatever their Latent magical specialty is does have one. As far as anyone is aware, Latency is a phenomenon that has developed in humanity only over the long passage of time after the Cacophony’s resolution and is unrelated to the Sovereigns initial experimentation, though it’s difficult to know for sure since it is not a well-researched topic.
The only example of Latency depicted in canon is “Lovely”, a humanborn Latent whose powers later manifested as an Electro Energetic.