Which class are you? (Personality Quiz)
There are many guilds vying to be the top, and every Fatal Factions game has classes all over the place. Fatal Factions: Guild Wars uses them all, but you'll be pleased to find a bit of them in every game.
To help you find what guild you would vibe with the most, answer the questions of this quiz as honestly as possible. Some of these questions may be a little personal, but what's a good evaluation if it isn't personal?
The Psionus are a group of psychics that specialize in kinetics, clairvoyance and control. They do not shy away from utilizing their abilities to see their opponent's every move, or even force them into making the exact move they want. You may be a bit of a control freak, but how else will anything get done?
The Ajai are a guild of monks that follow their practices religiously. Utilizing spiritual energies and martial arts, they battle for what they believe in and bring justice wherever they go. You may be a healer or spiritual worker and take the time to cleanse your spirit in a consistent manner.
The Silence are a group of stubborn anti-mages that believe in the power of raw force. They have the abillity to snuff out aetheric energies in their vicinity and choke the power out of anything or anyone that has a magical air about them. When you play a game, you will never be the caster. You may also be a little stubborn.
If you're a fan of viciousness and death, The Ascendead is the group for you. Nothing will stop you from obtaining the highest forms of aetheric power, and you have absolutely no issue utilizing the recently (or not-so-recently) deceased to do it. Weakening curses, shuffling zombies and gruesome explosions of bone are what you're all about.
You may have had a troubled past, but the Aetherflame has been there too. Coming from the questionable origins of Amoas's Elementalists, the Aetherflame is a group of mages bent on righting the wrongs of their ancestors. They study magics within a strict set of rules. Sure, they may bend the rules sometimes - but they never mean harm unless they're backed into a corner.
The Fang & Claw are forest-dwelling druids who keep to themselves to their forest and do anything to keep everyone and everything else out. Any kind of extreme magics are shunned here. Going through rituals within their earth magics and familiars, the Fang & Claw commit to strong practices and always work together - but only among themselves. You may be a bit of a hermit or a family man, but either way, you have a great belief system with those you are close to.
The Marxus are as militaristic as it gets. Utilizing mainly archers and machinery, these crafty soldiers use technology to help them in battles. They protect what they love with a passion, and do so in the strictest line-forming way possible. As a part of this guild, you may have very strict guidelines for yourself and like to tinker or build your own things.
The Equilibrium guild will stop at nothing to find the answers to their burning questions, even if it means injecting some friends with a few poisons. Comprised of mostly alchemists and self-experimenters, Equilibrium have given themselves the ability to bestow and multiply the Wilt disease's effects into their opponents or twist the nature of status effects like Frostburn and Burning to make it beneficial to themselves. You may be fine as a lab rat and not blink twice when it comes to drug use or getting answers.
The Ragefist guild is full of blood-shedding berzerkers and barbarians who have nothing better to do than to beat people up and become the best in battle. There isn't much more to their existence, but there is beauty in their simplicity. If you have a taste for human flash and pain, you might fit in just fine.
Gora and her legion of paladins are righteous and protective - all the best traits of your everyday paladin. They protect Metraal and its folk from all threats, foreign or domestic. You might be a little stiff, but it adds to your charm. Ultimately, you are a protector and will stop at nothing to shield those you care about, even if it may be at the cost of your loved ones growing or experiencing things for themselves.
This band of thieves is all about play with as little work as possible. Sure, they might steal a trinket or kidnap an innocent old man, but it's all fun and games! So what if someone may or may not have been seriously injured in the process? You're the definition of "Chaotic Neutral" - heck, you may even be chaotic good - but there's extra emphasis on the "Chaotic" part. As long as you get what you want, whether it's an experience or a shiny new toy.
The Onela follow the dark goddess "Onela", an entity of death and equality that is well-known throughout Amoas. Though the guild themselves are not well-known, their adjustments to fate and removal of important figures is. You rue your emotions and pierce yourself with chains to remind you of how little pain influences you. You may be a bit heartless, but nobody can question your motives as there isn't any hidden motivations in what you do.
Religion can be a beautiful thing, but the Alabaster Sun is the highest form of religion in the land, and even they understand that some religion is manipulation. Through the great goddess Amatha, you exact your will and force others to do your bidding. You may heal people, but you never heal for free.
You are joyous and chaotic, but more than that, you are an artist. You'll fit right in with the Valiant Muses. Like the bards, chefs, dancers, and artists of Valiant Muses, you breathe art and can shift the energy of the room with your presence. Some people may be put off by your energy, but that doesn't concern you.
The Skyrift Clan is as mysterious as they are strong. Very little is known of them, but that's probably because whoever faced them may not have lived to tell the tale. The Skyrift Clan is a guild of dragons and dragon warriors (called Dragoons) who thrive on battle and stick to the skies. You may be an old soul and a warrior in your own way, or maybe just a big fan of giant spears and fantasy settings.
Nothing is more mysterious than Karak's Mirror, a group of illusionists and duelists that protect the world's dying creatures and people. Everything, from their habitat to their fighting style, is expressed in some coded manner or hidden behind smoke and mirrors. People will not be able to entertain you as company before performing many arduous tasks.
The Hammer of Eron are blacksmiths whose entire existence is placed into their craft. Of course, somebody has to try out their weapons and armor - and who better than the ones that created them? Utilizing a warrior's strength and smarts, the blacksmiths of Hammer of Eron are not just about building - they're about the entirety of their craft, from conception to mastery.
Cog's Crew may seem like a fun little name, but this group of aether-enhanced engineers are no joke. Centering their entire being around electricity and robots called "automatons", this group creates battle-ready gadgets and allies that can easily overpower your normal run-of-the-mill warrior. They understand that there's still some power in old swords and hammers, but there's nothing like a good tazer.
Located in the Shadow Isles, The Sagi Clan are a group of ninjas who don't really live the same code as their samurai brethren. They have no problem utilizing curses and twisting them to their benefits, or using sickening mechanisms to perform their tasks under the cloak of darkness. It isn't so much that the Sagi Clan are evil as much as they are ambitious - they will gladly put the world under their thumb and steal all guilds' techniques to further their own.
Like a warm sun bath in the morning time, The Sura Clan is familiar and true. Comprised of Samurai, The Sura Clan follow their code of honor to a T and live to thrive in their lone island. The Sagi Clan and other groups that they challenge may be dirty and mean, but the Sura Clan always hold true to their beliefs even in the face of defeat. They enjoy the smaller things and find peace in their farming and sunset walks.
Fatal Sword isn't really complicated, they just want blood and destruction. Don't get me wrong - Fatal Sword doesn't want to destroy everything, especially since that would mean no more battles, but the Fatal Sword understands that there is much to be learned over destroying a castle rather than living in one. The world's finest armor means much more than the world's finest dish.
The Vines of Adem guild is actually only composed of a few people and many aetherically-enhanced plants. There isn't a need for big groups family members, since roots are thicker than blood - and you can grow roots with important people in your life. Your hobbies are your life blood, and you have no problem creating a new family of your current one wrongs you. You may like a bit of science in your life because it changes the way you look at things.
There is science behind magic and plants, and Verdant Vengeance are the primary scientists of nature. You probably have a lot in common with Vines of Adem people when it comes to loving nature, but you may not be that great with technology. You're more interested in seeing how things mix and what you can pull off. There's also a level of solitude you appreciate, especially since Verdant Vengeance are cut off from the rest of the world - but you feel it's more of a necessity for your own space more than a dislike for the world itself.
The Ancients of Imparda are an unfortunate group, as their entire race is slowly fading away. When an Ancient disappears, not only do they fade away, but the entirety of their actions are undone from the world as well. You feel a sense of kinship with the ancients, as many of your actions may feel like they don't mean much. You may be just waiting for the end with the full understanding that your actions will have very little impact in the world. There isn't anything wrong with this cynicism - be aware of your power.
You may think of demons as an unfair kind that takes advantage of people based on bad deals, but the Darkwarden are anything but that. Sure, the Darkwarden can be gruesome and you wouldn't want to make shady deals with them anyways, but their main purpose is to protect Amoas. You have a full understanding of the human psyche and use it to your advantage when you get the chance. You may have some dark background, but that doesn't stop you from protecting what you need to protect out of duty - even if you don't always agree with what you're protecting.